Rules of the Road
YesterYear Racing™ (YYR) aims to provide members with a top notch competitive sim racing league that emulates, as best possible, the historic setting of races that took place in the past. To that end, the goal of YYR is to create an unprecedented and unique experience for racing simulation and history buffs to compete in a collaborative and sporting fashion. Any online community will only be successful if members gain benefit from being a part of it. Maintaining an environment of close, competitive, and clean racing with limited avoidable car-to-car contact is paramount to the League's success.
YYR reserves the right to suspend or remove anyone from the League for any reason. All drivers should try to be in the practice session 15 minutes prior to the mandatory drivers meeting. The meeting will start after 45 minutes of the practice session has taken place. Please exit car and shut off the ignition once the Driver's Meeting is about to start. Be in the YesterYear Discord for the 10 minute Driver's Meeting to go over specific track rules and League matters.
LEAGUE MEMBERSHIP
Given YYR races only one series and not every week, admission into YYR is by invitation only. Any current "full" member of the Bootleg Racing League, the Old Bastards Racing League, or the Red Light Racing League can join YYR at any time if spots are available. Any other driver wishing to join YYR will need to be approved by the administrators of YYR.
LEAGUE RULES
Treat everyone with respect – If you cannot be respectful YOU WILL BE REMOVED from the League.
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No heated arguments, cussing or disrespect during discussion in the race channel or on Discord.
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Heated discussions will need to go to "THE OUTHOUSE" Discord Channel with an administrator.
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Always show respect when discussing incidents.
No arguing with administrators, cussing or calling out drivers – This makes YYR an enjoyable place for racing and friendship.
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1st time – You will receive a warning.
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2nd time – you will be ejected from the race.
A microphone is mandatory to race and practice.
A steering wheel and pedals are mandatory – No joysticks or controllers for steering are allowed.
All driving aids – turned OFF ( Except Clutch Assist ).
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Clutch – Mandatory or set up a button for the clutch.
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Ignition – Set up a switch or button to turn on & off.
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Starter – Set up a switch or button to turn on.
Administrators may or may not manage a race from the booth.
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Administrators can/will manage a race from the booth, unannounced (if he/she decides to park it) at any time.
Paint Schemes and Sponsors
All Tour Modified paints schemes MUST remain unaltered for the entire 15 race season. This is to help the broadcasters learn your car quickly, as well as help sponsors that might be watching identify your car. It also makes for a much smoother broadcast. The ONLY exception to this is the annual Race of Champions at Pocono where drivers can race special paint schemes.
No duplicate paints schemes are allowed. (Be respectful of the other members and keep your designs unique).
Discord Requirements
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All drivers must use their iRacing first and last name and assigned number.
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Failure to be on Discord for the mandatory drivers meeting could result in a DQ and the driver cannot race.
Driver Numbers
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Driver's will get to choose their numbers, but may not choose a number already taken by another driver.
Race Communications
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All Race Communications – Use the iRacing DRIVERS channel only.
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For General Talking - Use Discord.
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Discuss incidents only when the race is over.
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Leader or 1st Car –Announce the pace car position on the caution.
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Limit chatter to only necessary race talking during the last 25% of every race so that all drivers can hear their spotters clearly.
Pitting In
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Pit Lane – Always stay to the right except when passing.
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Entering your pit box – Blend in no more than 2-3 stalls before your box.
Pitting Out
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Always Enter Track – Middle of backstretch at every track and stay low going into turn 3.
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Right of Way – Cars on track have the right of way so stay low until you reach race speed.
Protect Your Equipment –
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Control Your Aggression!
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0 Resets and 13 incident points gets you a drive thru penalty (unless otherwise noted in the Driver's Meeting).
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17 incident points gets you removed from the race (unless otherwise noted in the Driver's Meeting).
Race Craft
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No over aggressive driving, getting into bumper, or dive bombing corners are ever allowed.
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Respect – Always race drivers the way you want to be raced.
Starts & Restarts
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No laying back at the start or re-start of a race.
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Close the gap – Until you don’t see the logo on the bumper on the car in front of you.
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Maintain a steady pace speed – No on & off the throttle.
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No Changing lanes before the start/finish line.
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GO ON GREEN – No rolling into the throttle when pace car goes in (Wait for the green lights).
Cautions
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LIFT OFF THE THROTTLE! You can not improve your position as iRacing sorts this out.
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Damaged Car – If you can’t catch car ahead PULL OVER AND REQUEST A TOW -This helps eliminate black flags.
Accident – Crash or Spin
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Hold Your Brake and car until the track is clear
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Use your Relative screen F3.
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Never Drive Into Oncoming Traffic.
Aggressive Driving
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Getting into bumper – Wrecking or turning a car WILL NOT BE TOLERATED PERIOD.
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Dive Bombing Corner – Causing an incident by not holding your line.
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Race-Craft – Failure to control your car and do not slide into competitors.
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Road Racing – First car into the corner has right of way, or failure to yield
Intentional Wrecking or Retaliation = Expulsion
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Intentional Wrecking – No intentionally wrecking a driver ever!
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Retaliation – No retaliation to a driver during the race or after.
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Cautions – No deliberate action to bring out a caution by any means.
Lapped Traffic
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Given YYR uses historic racing rules, lapped traffic may end up racing to stay on the lead lap or keep from going another lap down. There are no Waive Arounds nor Lucky Dogs.
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However, if you are already a lap down, yield to leaders coming up to lap you again.
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If a car getting ready to be lapped is damaged or significantly slower, they should let the leaders by.
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Use your Relative screen F3 – Pay attention and know your surroundings and where you stand.
Other
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Warping or connection issue – Drivers with excessive warping or connection issues will be asked to drop to the rear of the field.
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Black Flags – No Clearing
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Spotter – It is highly recommended you download and install the best spotter pack for racing. Here are three names with links below:
The Jimmie Johnson Spotter Pack http://www.dwarehouse.com/
The Dale Jr. Spotter Pack
Penalties and Suspensions
It is advisable to review iRacing’s Sporting Code from time-to-time as it changes.
IRacing Applicable Sporting Code AT ALL TIMES
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Faster Car – Has the responsibility to safely overtake the slower car.
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Slower Car – Has the responsibility to maintain a consistent line.
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Slower Car Being Lapped – It is strongly recommended to make every reasonable effort to facilitate a safe pass.
YYR Penalties
A driver that makes contact, spins, or impedes the forward momentum of another vehicle while attempting to pass or prevent a pass by getting into the bumper, rear quarter or door must will be issued the following:
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First Offense: Warning #1
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Second Offense: Warning #2
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Third Offense: EOL
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Each Subsequest Offense After Three: 5 point deduction in points
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Give it Back – If No Damage , incident points, or considerable loss off track position(s) is caused, the Offender can relinquish the position and allow the other driver to re-establish his race line (i.e. give the spot back).
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Administrator can decide to hand out other penalties at his/her discretion including drive-thru penalties during the race, point deductions, and expulsion from the race.
Replay Committee
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Every YYR race will be reviewed for avoidable contact.
Race Review Penalties
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All Review Race Penalties will continue to carry over until the penalty has been served.
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It is not the responsibility of Race Review Committee or Administrators to follow/remember why the penalty was assessed.
Actions That Could Warrant Warnings & Penalties
Starts/Restarts
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Failure to maintain pace speed or close the gap, resulting in an incident – This can include any contact or disruption during pacing.
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Changing lanes before start/finish line on restarts – This can include any violation of Restart Rules.
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This Can Include Violations Of Restart Rules.
Racing
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Failure to maintain racing line resulting in an accident with another driver.
Example: Getting loose exiting a turn, drifting into another driver's lane. -
Failure to accurately judge completion of a pass resulting in contact ("Bonehead" move or mistake).
Example: A car attempts to pass low in a corner and moves up too early on exit resulting in contact with the slower car. -
Misjudging a braking zone causing contact with the car in front.
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Bump drafting at any track which results in spinning a car.
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Over aggressive driving.
Pitting
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Failure to follow announced rules and entering or exiting pits incorrectly (Hot Pit or no Hot Pit, pitting from wrong lane etc.)
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Failure to drive down the right side of pit lane.
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Driving through 4 or more stalls before entering pit stall (i.e. Ghosting pit boxes).
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Not driving your car to the pits after a race or before disconnecting. (Leaving your car on the track).
Under Caution
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Failure to call for a tow when severely damaged or failure to catch up to the field in a timely manner – Causing Black Flags or disruption to other competitors.
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Failure to properly slow down during caution resulting in incident.
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Failure to safely navigate vehicle after or during a wreck. (Driving across traffic , re-entering track, etc.).
Green Flag Pit Stop Penalties (GFPS)
Description: The driver must do a pit road pass through without stopping in his/her pit. Must cross the S/F line and take the green before going into the pits to serve the penalty.
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EXCESSIVE name calling, berating another driver, or aggressive chatting on ALL RACE CHANNELS when incidents occurs.
Starts/Restarts
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Aggressive restart and/or causing checkup behind. Can include any violation of YYR Restart Rules that is deemed aggressive and/or causes significant events/damage.
Example: Going before the car in front goes and wrecking the car in front.
Racing
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Failure to GET OUT OF THE THROTTLE for an accident or when the caution comes out.
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Getting into the bumper or side of the car in front. Including “dive bombing” a turn.
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Over aggressive driving by FAILURE TO HOLD LINE, sliding up into another car and causing a wreck.
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Over aggressive driving, spinning another car on the straightaway or anywhere.
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BLOCKING with an aggressive move or last second attempt to block a passing car resulting in an accident.
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"Bump and Run" type of passing or “Slide Jobs” that cause a wreck. The “Passer” will be deemed at fault for all examples of these passes.
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Driving back into the racing line after spinning or wrecking without a caution.
Example: A driver gets loose exiting turn 4 and goes into the grass, but saves the car and re-enters the track going into turn 1 and then hits other cars; or a car gets turned on a road course and hits another car while attempting to turn around -
Re-Entering the track in the racing line impeding the faster cars.
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Failure to hold brake, or improperly operating vehicle after or during an accident resulting in damage to another car.
Pitting
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Failure to drive down the right side of pit lane resulting in damage to another car.
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An Aggressive or last second pit entrance causing damage to other cars.
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Improper pit road exit (Exiting before the middle of the backstretch), or moving up into the racing line when exiting the pits resulting in an accident.
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Entering the pit road improperly.
Example: coming from the top line
PENALTY APPEAL PROCEDURE – NONE